You have probably noticed that Rōnin is a pretty hard game, especially at the beginning !
We wanted with Rōnin to create a challenging running game.
In fact we wanted to offer more than just character customisation.
We were looking for an experience with a high learning curve.
The idea is that the more you play, the better you (the player, not the character) become.
Rōnin tries to replace the luck part of the game by pure player’s skill.
So gestures are easy in theory, but in practice that’s another story.
1. The peasant and the basic samurai
They’re easy to kill (there is at least one thing easy in that game !).
To eliminate these enemies, you just have to slash.
The only difference is that the second one comes to you.
But the interesting part with them is to grab all the wisps around. Because they’re easy to collect.
2. The bowman
He is vicious and maybe the most difficult enemy !
The best way to dodge his arrow is to wait for the warning and slide only at this moment.
Practice is the key.
When you’ve got the trick, they become way more easy to eliminate !
The key is to stay calm when you see one of them !
3. Complex enemies (yellow ogre and big red Samurai)
First, there is a passive skill to help you eliminate these two enemies !
To eliminate the Yokai (the yellow monster) and the big red Samurai, you may acquire and enable the passive Slow Motion skill.
With that skill, when you slide near a big red Samurai, the time slows down and you can kill him easily !
It’s the same thing with the yellow ogre, you just have to jump, time slows down, and you hit it !
To unlock that skill, you only need one skill point.
With that tricks, everybody can beat the #1 best run on the game center (actually 5,530 meters)